Rules
The game starts with two light and two dark discs placed diagonally in the four central squares. Dark moves first. Each move places one disc so that one or more straight lines of enemy discs, in any of the eight directions, are enclosed between the new disc and another disc of yours. All enclosed discs flip.
If you have no such move you must pass, and the turn returns to your opponent. When neither player can move, usually because the board is full, the player with more discs wins; empty squares are counted for the winner.
Ideas that matter more than disc count
- Corners can never be flipped. A corner disc is permanent and often anchors a whole edge.
- The squares diagonally next to an empty corner are dangerous: playing there usually hands the corner to your opponent. The edge squares next to a corner carry a smaller version of the same risk.
- Mobility wins the middle game. Try to keep many moves for yourself and few for your opponent, even if that means having fewer discs for a while.
- Prefer quiet moves that flip few discs and do not touch empty squares. Discs on the border with empty squares give your opponent new moves.
- In the endgame, count regions. Try to make the last move in each enclosed region of empty squares.
Typical beginner errors
- Flipping as many discs as possible every move. It feels strong and usually loses.
- Taking an edge square without checking whether it gives the opponent a way to a corner.
- Forgetting that a pass is possible. Leaving your opponent without a move can be a weapon.
The computer at this table
At Champion strength the computer solves the last part of the game exactly once few empty squares remain, so a lead you carry into the final moves must be real.
Questions at the table
What happens when I cannot move?
You pass automatically and the computer moves again. The game ends only when neither side has a move.
Is the starting position always the same?
Yes, the four central discs start in the standard diagonal pattern.
How are empty squares counted at the end?
If the board is not full when the game ends, the empty squares are added to the winner's total.
Why does the computer give me so many discs early?
Because fewer discs often mean more freedom. Watch how its moves become plentiful while yours run out.