The task
- To move
- Dark
- Difficulty
- Medium
- Goal
- mill in 3
All men are on the board and the game is in the movement phase: Light has 8, Dark has 7. A medium problem: three turns, and the opponent may close a mill of his own along the way. Check what each of his replies does before you commit.
What to look for
- Movement phase: men only step to neighbouring points, so check which of them are actually free.
- Two threats at once: one move should leave two mills, lines or captures that cannot both be stopped.
- The opponent may strike back with a mill of his own; your line has to survive that.
How the answer is checked
There is exactly one first move that forces the result; any other first move allows the defence to escape. Moves that keep the forced result are accepted later in the line, and a move that loses it is taken back with a short note.
Show the key move
The key move is d6-f6. The main line runs: d6-f6 · a1-b2xf6 · e5-f6 · a4-a1xd7 · f6-e5xa7.