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Nine Men Hall

From the problem cellar

Twelve men's morris problem #511

MediumDark · mill in 3

Setting up the board…

Dark plays now and needs a closed mill in no more than 3 turns of its own.

The task

To move
Dark
Difficulty
Medium
Goal
mill in 3

All men are on the board and the game is in the movement phase: Light has 8, Dark has 7. A medium problem: three turns, and the opponent may close a mill of his own along the way. Check what each of his replies does before you commit.

What to look for

  • Movement phase: men only step to neighbouring points, so check which of them are actually free.
  • Two threats at once: one move should leave two mills, lines or captures that cannot both be stopped.
  • The opponent may strike back with a mill of his own; your line has to survive that.

How the answer is checked

There is exactly one first move that forces the result; any other first move allows the defence to escape. Moves that keep the forced result are accepted later in the line, and a move that loses it is taken back with a short note.

Show the key move

The key move is d6-f6. The main line runs: d6-f6 · a1-b2xf6 · e5-f6 · a4-a1xd7 · f6-e5xa7.