The task
- To move
- Dark
- Difficulty
- Easy
- Goal
- mill in 2
All men are on the board and the game is in the movement phase: Light has 10, Dark has 8. An easy one: the mill comes on your second turn, so look for a move that makes two threats or forces a reply you can use.
What to look for
- Movement phase: men only step to neighbouring points, so check which of them are actually free.
- Two threats at once: one move should leave two mills, lines or captures that cannot both be stopped.
- The opponent may strike back with a mill of his own; your line has to survive that.
How the answer is checked
There is exactly one first move that forces the result; any other first move allows the defence to escape. Moves that keep the forced result are accepted later in the line, and a move that loses it is taken back with a short note.
Show the key move
The key move is c5-b6. The main line runs: c5-b6 · g1-f2xg4 · b6-c5xa1.