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Nine Men Hall

From the problem cellar

Nine men's morris problem #528

HardDark · win in 2

Setting up the board…

Dark plays now and must win the whole game in at most 2 turns of its own.

The task

To move
Dark
Difficulty
Hard
Goal
win in 2

One side is down to three men and flies: Light has 3, Dark has 3. A hard problem: not a mill but the whole game, usually by leaving the opponent with two men or without a move.

What to look for

  • Flying: a side with three men can jump anywhere, which makes single threats easy to stop.
  • Two threats at once: one move should leave two mills, lines or captures that cannot both be stopped.

How the answer is checked

There is exactly one first move that forces the result; any other first move allows the defence to escape. Moves that keep the forced result are accepted later in the line, and a move that loses it is taken back with a short note.

Show the key move

The key move is d5-d2. The main line runs: d5-d2 · g4-a7 · f2-d1xa7.