The task
- To move
- Light
- Difficulty
- Medium
- Goal
- mill in 3
All men are on the board and the game is in the movement phase: Light has 7, Dark has 6. A medium problem: three turns, and the opponent may close a mill of his own along the way. Check what each of his replies does before you commit.
What to look for
- Movement phase: men only step to neighbouring points, so check which of them are actually free.
- The opponent may strike back with a mill of his own; your line has to survive that.
How the answer is checked
There is exactly one first move that forces the result; any other first move allows the defence to escape. Moves that keep the forced result are accepted later in the line, and a move that loses it is taken back with a short note.
Show the key move
The key move is c3-c4. The main line runs: c3-c4 · d6-b6xe3 · d5-c5 · g1-g4 · d3-c3xg4.